

The entire objective of the game is to survive to the next day. If you do something for another character their mood will improve, if you do something they don’t approve of they will not like it and let you know about it. Everything is simulated, characters will get into arguments, characters will go hungry and become upset.

There are systems on top of systems on top of systems. The game is like if the sims and a zombie apocalypse intertwined. Each survivor has their own personality traits, skills, weaknesses, needs, and wants. In State of Decay 2, you control a camp of survivors who are all randomly generated. Every resource I take, decision I make, bullet I use, can be the reason I survived, or the reason I didn’t. State of Decay 2 is the only zombie game I have ever played where I have to think like I’m actually surviving in the apocalypse. I could be selfish and grab everything we have to ensure my survival, but survival is never guaranteed in this world. If I go down, I want my camp to have enough resources left to go on without me. That’s all I’m willing to risk losing, if the worst happens. A few spare bullets, just enough gas to get me back home, a few bandages just in case. I grab a few supplies from the little resources we have.
